Sara Slade is the Caretaker

Strength 6B Intellect 6C
2 Edge * Hand Size
Agility 6A Willpower 8A

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(Bio):

Real Name
Sara Slade.
Aliases
the Caretaker.
Identity
Secret.
Citizenship
United States of America.
Place of Birth
Phoenix, Arizona.

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Calling;
Redemption.
Hindrance;
Reluctant Hero.
Personality;
Sara is a surly loner; often quick to temper and even quicker to smarmy sarcasm. Despite being extremely driven and goal oriented, of which one of her major goals is redeeming herself for past sins, she is often reluctant to take part in adventure. This is born from the idea that Heroes breed Villains, leaving with the concern that any great effort she might take to do something Good would have an equal but opposite impact upon someone else, driving them to be Bad.

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(Skills):

Brawling, Martial Arts Weapons, Natural Weapons; Acrobatics, Contingent Action, Fast Exit, Martial Arts; Occult, Lore [Spirits of Vengeance]; Survival, Trance.

(Powers):

  • Soulfire Control ??
    • Stunt(s): Divine Aegis, Fortification of the Just, Heaven’s Gate, Soul Detection, Spirit Shell, Templars’ Verdict [Limit(s): Melee Only].
Caretaker

Sara Slade is the grand-daughter of Carter Slade.

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(Descriptions):

Divine Aegis — Your Hero is able to control their exhaustion or fatigue when pushing themselves to the limit. Your Hero is able to call upon an inner reserve of Faith, which allows them to overcome fatigue, exhaustion, even mortal wounds in order to complete their task. When using their Divine Aegis, a hero may ignore exhaustion and wounds that might otherwise kill them, effectively hovering at “1” Health, for a number of rounds equal to their Willpower or Soulfire score (whichever is higher). At the end of those rounds, any subsequent damage will cause them to then go to “0” health and lose consciousness. Any further damage may mean death.
Fortification of the Just — Your hero is able to invoke immediate self-improvement in one ability score (chosen in advance) or two ability scores (intensity is split equally between them). This power adds its intensity in points to that ability score, up to a maximum total of 20. This effect lasts until; canceled willfully by the Hero, through loss of consciousness or loss of Faith in the cause being just.
Heaven’s Gate — Your Hero is able to grant purification in the form of absolution of sin. This power allows your Hero to purify another Hero (or Villain) removing from them most adverse effects of guilt of their sins, curses or lineage, whether it be their own or inherited via family lineage. This ability, similar to those like Immortality and Luck Control, is always considered to be at a set intensity (Hero’s willpower) but with no true chance of failure. The results are left to player & storyteller interpretation.
Spirit Shell — This is an Faith-based resistance to all forms of mental scans and domination. A Spirit Shell adds its intensity as a defense bonus to Willpower for the purpose of resisting mental attack, scanning, or control. The Willpower is subtracted from any mental damage, such as a Psychic Blast or Mind Control. Unlike Psi-Screen, Spirit Shell also wards against mind controlling aspects of drugs, illusion and toxins, so long as the Hero maintains their faith of purpose.
Templar’s Verdict — Your Hero may temporarily create or imbue weapons, such as swords, spears, or bullets, of soulfire which may cause Paralysis at the power’s intensity or normal damage. The weapon’s projectiles last as long as the Hero maintains focus upon them. Melee weapons last only as long as the Hero maintains contact with them.

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(History):

Life in a Bottle.

Very little is known about origin of Sara Slade. So far this is her story….

Sara was born in Austin Texas, during the summer of 1990. Her mother was unmarried, so she kept the family name of “Slade.” In spite of this, her mother and father were together more often than not through most of her young life. They moved around quite a bit as her father was in the military. Her life was essentially that of a typical army brat, until her father was killed during the second Gulf War. Following closely on the heels of that her mother began to suffer a series of mental breakdowns. These breakdowns were often precluded by horrible and often indescribably nightmares, delusions of their homes being haunted. Eventually this resulted in being institutionalized and Sara becoming a Ward of the State of Kansas, where she would be sent to the Sacred Heart Convent of the Holy Sepulcher.

Sara soon learned that the Sacred Heart Convent was not at all what it seemed. Upon introduction to Mother Superior, she was instructed to learn very quickly that “the Lord’s Flock were not required to be meek little lambs.” Those orphans of the convent were taught self defense right from the beginning. Sara would soon join not merely be a visitor, but joined their ranks and swore the Oaths of Fealty to the Church and God. This would lead to her introduction to the world of the Knights Templar and the truth of the Sacred Heart Convent. While other girls of her age were learning about boys and worrying about their image, Sara was learning to disassemble and reassemble most small arms. By the time she was sixteen, Sara could not only drive but pilot as well. Before she was twenty one she was the only member of the Church able to take Mother Superior to a draw in a spar.

Seen as a paragon of the Chuch, at the age of twenty one, Sara began to be sent abroad to deal with missions of the Church. Her faith never wavered, even in the face of witnessing horrible things; Rapists, Murders, Demonic Possessions, to name but a few. Yet on the very night that she learned her mother had disappeared, she began to have nightmares. Terrible dreams that seemed more like visions of the future, than nightmares. Images of people she didn’t know, places she had never been filled her nights. While her days then became filled erratic attempts to parse what she had seen out. With the only names she could remember being ‘Chronus,’ ‘Carter,’ and ‘Zadkiel’.  During this time a man known as the Deacon joined the Church and he did not look favorable upon Sara’s status. More often than not he took her nightmares a sign of her being tainted by the missions, until finally he was able leverage the Mother Superior in to sending Sister Sara away. Unaware was the Deacon, that Mother Superior knew something of the names that Sara brought out of her nightmares and that her Exile was merely a good reason to send Sara to New York…

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